iOS · AndroidWhack-A-PC
Whack-A-Mole style arcade game — hit the computers while dodging robots and viruses.
Exploring how immersive technology is moving beyond gaming into media, wellness, communication, and everyday life.
Writing, analysis, media, partnerships, and hands-on product development — focused on practical adoption and real-world impact, not hype.
Editorial analysis, a podcast, and a creator community — three channels covering where XR is actually headed.
Native iOS and Android apps, Meta Quest experiences, and fast modern web platforms — designed and shipped in-house.




Grounded perspective on XR markets, immersive media strategy, and how to talk about emerging tech without the hype.
Editorial, audio, and social — all rooted in the same passion for immersive technology and spatial computing.
Designed, built, and shipped in-house — on the App Store, Google Play, and the Meta Quest Store.
iOS · AndroidWhack-A-Mole style arcade game — hit the computers while dodging robots and viruses.
iOS · AndroidReal-time hide-and-seek with friends — track each other down on the map and outlast the seekers.
iOSA minimalist productivity app and daily planner, synced across your Apple devices with iCloud.
Meta QuestPick an annoying face, put on your gloves, and start swinging. A VR stress toy with satisfying impacts, haptics, and scoring.
The fast-paced arcade game, developed by Justin Storm and published by StormXR, became available July 16.
StormXR has launched a redesigned digital platform bringing together XR writing, media projects, and commentary on the future of immersive technology.
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